Superbrothers sword sworcery ep sylvan sprites all
You spend a good amount of the game (if it’s your first time) figuring out where to go, though there are plenty of clues and helpful indicators when you feel like things aren’t quite playing out where you’d like. Not to mention it gave birth to one of my go-to lines whenever it’s a beautiful day: “We Scythians hate rainbows.”Īs for gameplay, Superbrothers has a real interesting and intense balance between exploration, fighting and puzzling. Things like “The Tome had been wrestled successfully from the hands of darkness and we were super proud of that.” or “The gathering darkness suggested a sinister presence and that totally wasn’t cool.” It’s a funny, humanizing sort of trait that doesn’t pop up line after line, but it reminds you of how people nowadays would actually think and feel in these kind of fantasy settings. Capybara Games decided on this wonderfully weird tone shift where they continually interject moments of “low class” conversation into otherwise dramatic and explicit readings. What makes the game work, however, is the tonality that’s used to tell the different parts of the story.
![superbrothers sword sworcery ep sylvan sprites all superbrothers sword sworcery ep sylvan sprites all](https://i.ytimg.com/vi/p3qd7_daOd0/maxresdefault.jpg)
There’s darkness, there’s magic, there’s dreams and visions, there’s music and sacrifice and a ton of details inbetween. The story of Superbrothers: Sword and Sworcery EP is kind of, sort of a tried and true formula in terms of fairytales and what you would expect from a story about a hero trying to do something and not succeeding.
![superbrothers sword sworcery ep sylvan sprites all superbrothers sword sworcery ep sylvan sprites all](https://66.media.tumblr.com/tumblr_m3cf38zRta1r67qs5o1_500.jpg)
Let’s just say things go awry with the quest, and the cigar smoking narrator, called The Archetype, is trying to help you out, maybe, and you just sort of need to deal with it.
Superbrothers sword sworcery ep sylvan sprites all trial#
It’s really crazy hard to talk about the plot of the game without spoiling everything, because the story, front to back, can be accomplished in under five hours, with some good trial and error, and talking any further about the story basically spoils the entire first chapter of the game. You align with Samae and Logfella, who decide to help you out on your quest to find something called the Megatome. You meet several characters, including a girl named Samae and a woodcutter named Logfella (and his dog, Dogfella). You play an unnamed character, referred to as The Scythian, who is on a quest of an unspecified nature. To start with, the story for Superbrothers is a very convoluted yet clearly explained one. In any case, we can tick off another title from the long list of “awesome indie games that need to be ported,” because here we have Superbrothers: Sword and Sworcery EP from Capybara Games. Or maybe it’s because I’m still bumping the soundtrack all these years later. Maybe it’s because it was an early indie entry for me in terms of “someone doing something different in gaming.” maybe because it was one of the first iOS titles I ever played that actually did something for me in terms of engagement and excitement. Yet, when I think of pixel art being used for modern game design, I always circle back to this game.
![superbrothers sword sworcery ep sylvan sprites all superbrothers sword sworcery ep sylvan sprites all](https://cdn.toucharcade.com/wp-content/uploads/2011/03/ss4.jpg)
Ever heard the saying “Speak the Devil’s name and he appears?” I think I’ve namedropped Superbrothers so much in my reviews for anything with pixel art that it’s a wonder I haven’t ended up looking at a Switch copy earlier than now.